Minggu, 01 September 2013

Download Ebook Physically Based Rendering: From Theory to Implementation

Download Ebook Physically Based Rendering: From Theory to Implementation

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Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering: From Theory to Implementation


Download Ebook Physically Based Rendering: From Theory to Implementation

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Physically Based Rendering: From Theory to Implementation

Review

"Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details." --Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios "This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize." --Donald Knuth

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About the Author

Matt Pharr is a Software Engineer at Google. He previously co-founded Neoptica, which was acquired by Intel, and co-founded Exluna, which was acquired by NVIDIA. He has a B.S. degree from Yale and a Ph.D. from the Stanford Graphics Lab, where he worked under the supervision of Pat Hanrahan.Wenzel Jakob is an assistant professor at EPFL's School of Computer and Communication Sciences. His research interests revolve around material appearance modeling, rendering algorithms, and the high-dimensional geometry of light paths. Wenzel obtained his Ph.D. at Cornell University under the supervision of Steve Marschner, after which he joined ETH Zürich for postdoctoral studies under the supervision of Olga Sorkine Hornung. Wenzel is also the lead developer of the Mitsuba renderer, a research-oriented rendering system.Greg Humphreys is Director of Engineering at FanDuel, having previously worked on the Chrome graphics team at Google and the OptiX GPU raytracing engine at NVIDIA. Before that, he was a professor of Computer Science at the University of Virginia, where he conducted research in both high performance and physically based computer graphics, as well as computer architecture and visualization. Greg has a B.S.E. degree from Princeton, and a Ph.D. in Computer Science from Stanford under the supervision of Pat Hanrahan. When he's not tracing rays, Greg can usually be found playing tournament bridge.

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Product details

Hardcover: 1266 pages

Publisher: Morgan Kaufmann; 3 edition (November 25, 2016)

Language: English

ISBN-10: 9780128006450

ISBN-13: 978-0128006450

ASIN: 0128006455

Product Dimensions:

7.6 x 2.1 x 9.4 inches

Shipping Weight: 5.4 pounds (View shipping rates and policies)

Average Customer Review:

4.0 out of 5 stars

10 customer reviews

Amazon Best Sellers Rank:

#158,217 in Books (See Top 100 in Books)

Was happy reader of 1st edition of this book, this time decided to buy kindle edition, because this one do not only replaces all other books on this subject, but in a paper form could replace gym too.About the book itself - buy it, don't think. Frederick Brooks said once that the programming code is the best way to say what the program is doing, but this book written in English and on pseudo-code, understandable enough for inquiring non programmer reader.There is many angry reviews about printing quality.Kindle edition is a little bit blurry and looks more like pdf book when you read it in Kindle (no scaling, no page fit). But I use 12 inches iPad, so it's not a big problem, however...Just warning.

I really like this book especially after I read few chapters of my friend's book, I decided to buy one. However, the quality disappointed me when I received it. Compared to my friend's one, my book's printing is terrible with cheap paper quality (see attached picture).And the publisher information is slightly different that my book has one more sentence vs. original one, is this deliberated or a typo?Not a good shopping experience :(

The best. Some spots are really technical and will require additional resources if you aren't familiar with the background.

Pretty good

Has good detailed stuff, code snippets and is over all a good book for the experienced and inexperienced user. I recommend it!

PBR book is amazing, well explained and full of techniques. I am really glad because I have bought it

Great book )

Classic book. Matt Pharr knows his stuff.

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Physically Based Rendering: From Theory to Implementation PDF

Physically Based Rendering: From Theory to Implementation PDF

Physically Based Rendering: From Theory to Implementation PDF
Physically Based Rendering: From Theory to Implementation PDF

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